Mittwoch, 26. Dezember 2012

[HL2: MP] Half Life 2 Multiplayer Version - Update Released "1.0a"

Heute konnte ich folgende Änderungen, Bug Fixes, Neuerungen usw. erzielen:

Changelog (Englisch):

d3_breen_01_multiplayer.bsp  (Final)
  • Fixed Monitor Cameras (FOV Set up to 20)
  • Fixed Combine Nodes
  • Fixed Trigger for Combine Enterance the Breen Door
  • Removed 1 Easteregg near the Elevator Door in the Breen Office
  • Fixed some client-side Error's
  • Fixed game_text on Spawn
  • Added 1 helicopter on the gunship scene
  • Fixed Player Clip on Elevator Zone
  • Fixed Node Graph Bugs
  • Set-up the Teleport Scene (20% faster)
  • Fixed Server-side Choreo Bugs
  • Fixed Zombie Assault
  • Fixed some Source Engine Aborts
 d1_trainstation_01_multiplayer.bsp (Begin of Half Life 2)
  • Fixed Train Entrance Script
  • Bug is detected: Citizens have on some sever-side GMod Servers a weapon handle animation (I work on a solution)
  • Bug is detected: Barneys Walkways are broked
  • Bug is detected: Some Doors are invisible
  • On the Map Spawn you have now no weapons
  • You can play now the HL 2 Begin Story in the Gamemode "Base"
  • Fixed Area Portal Issues
  • Fixed Breencast
  • Trainstation are now aviable after 30 Seconds. (after 30 Seconds is a live scene script not aviable)
d1_trainstation_02_multiplayer.bsp 
  •  Removed Knockout Point on Attacks from npc_metropolice
  • Set the Enterance Door to next Mapchange as "Starts locked"
  • Fixed the ACT_BUSY Animation from Citizens
  • Found Strider Issue: Added an Damage Filter
d1_trainstation_03_multiplayer.bsp
  • Fixed Player Clips
  • Fixed the Script after the Cop Rush
  • Fixed the Changelevel Intermission
  • Improvement Some Hint Interactions
Jetzt neu im Mapcycle:
  • d1_trainstation_04_multiplayer.bsp
  • d1_trainstation_05_multiplayer.bsp
  • d1_trainstation_06_multiplayer.bsp
  • d1_eli_01.bsp
  

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