Changelog (Englisch):
d3_breen_01_multiplayer.bsp (Final)
- Fixed Monitor Cameras (FOV Set up to 20)
- Fixed Combine Nodes
- Fixed Trigger for Combine Enterance the Breen Door
- Removed 1 Easteregg near the Elevator Door in the Breen Office
- Fixed some client-side Error's
- Fixed game_text on Spawn
- Added 1 helicopter on the gunship scene
- Fixed Player Clip on Elevator Zone
- Fixed Node Graph Bugs
- Set-up the Teleport Scene (20% faster)
- Fixed Server-side Choreo Bugs
- Fixed Zombie Assault
- Fixed some Source Engine Aborts
- Fixed Train Entrance Script
- Bug is detected: Citizens have on some sever-side GMod Servers a weapon handle animation (I work on a solution)
- Bug is detected: Barneys Walkways are broked
- Bug is detected: Some Doors are invisible
- On the Map Spawn you have now no weapons
- You can play now the HL 2 Begin Story in the Gamemode "Base"
- Fixed Area Portal Issues
- Fixed Breencast
- Trainstation are now aviable after 30 Seconds. (after 30 Seconds is a live scene script not aviable)
- Removed Knockout Point on Attacks from npc_metropolice
- Set the Enterance Door to next Mapchange as "Starts locked"
- Fixed the ACT_BUSY Animation from Citizens
- Found Strider Issue: Added an Damage Filter
- Fixed Player Clips
- Fixed the Script after the Cop Rush
- Fixed the Changelevel Intermission
- Improvement Some Hint Interactions
- d1_trainstation_04_multiplayer.bsp
- d1_trainstation_05_multiplayer.bsp
- d1_trainstation_06_multiplayer.bsp
- d1_eli_01.bsp
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