I have changed my decision, a Final Build 1 is in Developement for Assault!
In the Final Build 1 comes a few of Edits for the Gameplay and other Base Structures as example the planned Canal to the T-Spawn.
Happy New Year !
Ultimate Mapping Elite Blog
Dienstag, 1. Januar 2013
Samstag, 29. Dezember 2012
[HL2: MP] Update for Half Life 2 Multiplayer released 1.0b
Ich konnte das Kapitel "Zitadelle" fertig stellen, das beinhaltet folgende Änderungen/Neuerungen/Bug Fixes für andere Kapitel u.a.:
Zitadelle - Kapitel 12:
Nächste Kapitel die eingeführt werden:
Zitadelle - Kapitel 12:
- Added the complete citadel story to the mapcycle
- Fixed d3_citadel_05 counter axis
- Story "citadel" is ready for 4 players
- Edit the final music
- Edit the elevator music
- Fixed some Hint AI nodes
- Fixed AI disable function
- Fixed Sqaud Bug
- Added d1_eli_02_multiplayer to the Black Mesa East Storyline Mapcycle
Nächste Kapitel die eingeführt werden:
- Kanal-Route
- Ravenholm "Town" mit Bruder Gregori
- Coast oder Küstenroute
- und weitere werden folgen...
Mittwoch, 26. Dezember 2012
[HL2: MP] Kapitel "Black Mesa East" nun verfügbar
Die Portierung von dem Kapitel "Black Mesa East" sind grundlegend fertiggestellt.
- Black Mesa East is playable for maximum 4 players
- Fixed client-side Walkways
- Fixed weapon_physcannon Script
- Full Rendered with VBSP, VVIS, VRAD
[HL2: MP] Half Life 2 Multiplayer Version - Update Released "1.0a"
Heute konnte ich folgende Änderungen, Bug Fixes, Neuerungen usw. erzielen:
Changelog (Englisch):
d3_breen_01_multiplayer.bsp (Final)
Changelog (Englisch):
d3_breen_01_multiplayer.bsp (Final)
- Fixed Monitor Cameras (FOV Set up to 20)
- Fixed Combine Nodes
- Fixed Trigger for Combine Enterance the Breen Door
- Removed 1 Easteregg near the Elevator Door in the Breen Office
- Fixed some client-side Error's
- Fixed game_text on Spawn
- Added 1 helicopter on the gunship scene
- Fixed Player Clip on Elevator Zone
- Fixed Node Graph Bugs
- Set-up the Teleport Scene (20% faster)
- Fixed Server-side Choreo Bugs
- Fixed Zombie Assault
- Fixed some Source Engine Aborts
- Fixed Train Entrance Script
- Bug is detected: Citizens have on some sever-side GMod Servers a weapon handle animation (I work on a solution)
- Bug is detected: Barneys Walkways are broked
- Bug is detected: Some Doors are invisible
- On the Map Spawn you have now no weapons
- You can play now the HL 2 Begin Story in the Gamemode "Base"
- Fixed Area Portal Issues
- Fixed Breencast
- Trainstation are now aviable after 30 Seconds. (after 30 Seconds is a live scene script not aviable)
- Removed Knockout Point on Attacks from npc_metropolice
- Set the Enterance Door to next Mapchange as "Starts locked"
- Fixed the ACT_BUSY Animation from Citizens
- Found Strider Issue: Added an Damage Filter
- Fixed Player Clips
- Fixed the Script after the Cop Rush
- Fixed the Changelevel Intermission
- Improvement Some Hint Interactions
- d1_trainstation_04_multiplayer.bsp
- d1_trainstation_05_multiplayer.bsp
- d1_trainstation_06_multiplayer.bsp
- d1_eli_01.bsp
Montag, 24. Dezember 2012
[HL2: MP] Portierung von Half Life 2 Kampagne zum Mehrspieler-Modus
Ich entwickle seit 1 Woche die Portierung von Singleplayer Maps aus Half Life 2 für einen Multiplayer in Garrys Mod.
Folgende Kapitel sind bereits portiert und werden ständig updated:
Folgende Kapitel sind bereits portiert und werden ständig updated:
- Kapitel 1 - City 17
- Finale
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